Expectations are always sky high when making a feature film, but the pressure is on more so than ever when you’re adapting material with a strong fan base, and so is the case with writer-director Michael J. Bassett and “Silent Hill: Revelation 3D.”

The film has roots in the third game of the franchise, focusing on an 18-year-old Sharon, now going by the name Heather Mason (Adelaide Clemens). Ever since her escape from Silent Hill, she and her father, Harry (Sean Bean), have been on the run, but because Heather remembers nothing from her time in the town of evil creatures and falling ash, she doesn’t even know what she’s up against. When her father is abducted and a bloody message instructs her to “Come to Silent Hill,” Heather’s got no choice, but to re-enter her worst nightmare.

And Heather’s worst nightmare is more like Bassett’s dream come true. An avid fan of the games and the 2006 film, Bassett’s “Silent Hill” is oozing with grisly imagery, vicious creatures and nods to the game, making the landscape a “Silent Hill” and horror fan’s playground. With “Silent Hill: Revelation 3D” due in theaters on October 26th, Bassett took the time to sit down and explain how he put this new nightmare together from picking up where Christophe Gans left off to slipping in Robbie the Rabbit and more. Check out all the details in the interview below and beware, Alessa doesn’t appreciate disturbances.

By Perri Nemiroff

By Perri Nemiroff

Film producer and director best known for her work in movies such as FaceTime, Trevor, and The Professor. She has worked as an online movie blogger and reporter for sites such as CinemaBlend.com, ComingSoon.net, Shockya, and MTV's Movies Blog.

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